Page 49 - Digital handbook - English
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        Energizer 2 | Icebreaker Bingo
     02



        MAIN  TOPIC:  Using  Icebreaker  Bingo  to  build  classroom  community  and  enhance  student
        interaction.



        OBJECTIVES:
            Help students get to know each other in a fun and engaging way.
            Encourage pupils to interact and communicate with classmates they don't usually talk to.
            Create a positive and inclusive atmosphere in the classroom.
            Energize students and prepare them for learning activities.



        SUGGESTED GROUP SIZE: Whole class or groups of 10-20 students.



        RESOURCES / MATERIAL:
            Bingo cards with different icebreaker prompts (e.g., "Find someone who has travelled to
            another country," "Find someone who has a pet")
            Pens or pencils for each student



        IMPLEMENTATION PROCESS OF THE ACTIVITY USING THIS TOOL:
         1.      Preparation:
        Create Bingo Cards: Prepare bingo cards with different prompts. Make sure each card contains

        a different combination of prompts.
        Distribute Materials: Distribute one bingo card and a pen or pencil to each student.
        2.      Introduction:
        Explain the Activity: Explain to the students that they will be playing Icebreaker Bingo. The aim
        is to complete their bingo cards by finding classmates who match the prompts.

        Set Ground Rules: Set ground rules for the exercise, such as respect and listening to others.
        3.      Perform the exercise:
        Start the Game: Allow students to move around the classroom and interact with each other.

        They should ask their classmates if they match any of the prompts on their bingo card.
        Marking the Cards: When a student finds a classmate who matches a cue, they should sign or
        initial the corresponding square on their bingo card.
        4. Conclusion:
        Finish the Game: The game can end when a student fills in an entire row, column or diagonal

        (similar to regular bingo) or when the set time limit is reached.
        Summary:  Gather  students  and  discuss  what  they  have  learned  about  their  classmates.
        Highlight interesting or surprising facts they have discovered.










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