Page 76 - Digital handbook - English
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        Inclusive intercultural activity 12 | Raising awareness on digital
     02
        inclusion





        NAME OF THE TOOL: Powtoon


        MAIN TOPIC: Raising awareness on digital inclusion



        OBJECTIVES:
        To raise students' awareness about the importance of digital inclusion and promote the design
        of accessible technological solutions for everyone.

        The  objective  of  using  powtoon  is  to  make  accessible  any  kind  of  presentation  or  didactic
        material.  Powtoon  is  an  online  tool  that  allows  you  to  create  animated  presentations  and
        explainer videos easily and accessibly, without the need for advanced design or animation skills.


        SUGGESTED GROUP SIZE: 10/20 students. The idea is to make groups of 4/5 students.



        RESOURCES / MATERIAL: Computer / powtoon account



        IMPLEMENTATION PROCESS OF THE ACTIVITY USING THIS TOOL
         Introduction (5 minutes):
        Start  a  brief  discussion  about  the  concept  of  digital  inclusion  and  its  importance  in  today's
        society.  Present  examples  of  people  who  may  face  barriers  to  accessing  and  using  digital
        technologies. Raise the central question: how can we design a digital world that is accessible to

        everyone?


        Research and analysis (20 minutes):

        Divide the class into groups of 3-4 students. Assign each group a specific disability or condition
        that may affect access to digital technologies (e.g., visual, auditory, motor, cognitive disabilities).
        Ask the groups to research the barriers faced by people with the assigned disability to access
        digital  technologies.  Encourage  students  to  search  for  information  on  the  internet,  articles,
        videos, and testimonials from people with disabilities.



        Design of solutions (30 minutes):
        Instruct  each  group  to  design  a  technological  solution  that  allows  people  with  the  assigned

        disability to access and use digital technologies effectively. Encourage students to be creative
        and  think  of  innovative  solutions  that  can  use  different  tools  and  technological  resources.
        Suggest  that  solutions  consider  aspects  such  as  usability,  accessibility,  simplicity,  and
        adaptability to different needs.







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