Page 69 - Digital handbook - English
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Inclusive intercultural activity 7 | Youth Engagement and Storytelling
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MAIN TOPIC: Youth Engagement and Storytelling
OBJECTIVES:
Engage young people in meaningful discussions on topics such as social inclusion, youth
work, and other social issues.
Build empathy, active listening, and communication skills by encouraging participants to
share personal stories and perspectives.
Create a fun, dynamic, and safe environment where young people feel comfortable
expressing themselves and learning from others.
Support youth workers in utilizing storytelling as a tool to foster deeper connections with
young people.
SUGGESTED GROUP SIZE: Ideal for groups of 4 to 12 players, which can be adjusted to fit smaller
or larger groups. Suitable for ages 14 and above, making it a versatile tool for youth work,
schools, or community centres. Can be adapted for different group dynamics, such as mixed-age
groups or diverse cultural backgrounds.
RESOURCES / MATERIAL:
Instructions for Players and Facilitators: Available online, to be printed or accessed digitally.
Board of the Game: Printable in A2 format to visually guide the gameplay.
Mission Cards: Sets of cards that provide different challenges or storytelling prompts for
each game session, focusing on various topics like "Unemployment," "Social Inclusion," and
"Youth Work."
Keyword Cards: Essential terms related to the game’s main topics, which players use to build
their stories.
Challenger Cards and (Un)Opportunity Cards: Designed to make the game more
unpredictable and dynamic by introducing new scenarios or challenges.
Joker Cards: Special cards that can alter the course of the game; a minimum of 10 should be
printed.
IMPLEMENTATION PROCESS OF THE ACTIVITY USING THIS TOOL:
Begin by printing all necessary materials and familiarizing yourself with the instructions.
Gather the players and provide a brief introduction to the game’s goals and rules. Players take
turns drawing cards (Mission, Keyword, Challenger, or (Un)Opportunity cards) and use them to
build their stories around chosen topics. Each round, players must incorporate the keywords
from their cards into their storytelling, which encourages creativity and critical thinking. The
game is designed to be flexible, with the facilitator able to adjust the length and complexity
based on the group's dynamics. After the game, a debriefing session is held where players
discuss their experiences, share feedback, and reflect on the topics covered.
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