Page 69 - Digital handbook - English
P. 69



        Inclusive intercultural activity 7 | Youth Engagement and Storytelling
     02



        MAIN TOPIC: Youth Engagement and Storytelling



        OBJECTIVES:
             Engage  young  people  in  meaningful  discussions  on  topics  such  as  social  inclusion,  youth
             work, and other social issues.
             Build  empathy,  active  listening,  and  communication  skills  by  encouraging  participants  to
             share personal stories and perspectives.

             Create  a  fun,  dynamic,  and  safe  environment  where  young  people  feel  comfortable
             expressing themselves and learning from others.
             Support youth workers in utilizing storytelling as a tool to foster deeper connections with

             young people.


        SUGGESTED GROUP SIZE: Ideal for groups of 4 to 12 players, which can be adjusted to fit smaller
        or  larger  groups.  Suitable  for  ages  14  and  above,  making  it  a  versatile  tool  for  youth  work,
        schools, or community centres. Can be adapted for different group dynamics, such as mixed-age

        groups or diverse cultural backgrounds.


        RESOURCES / MATERIAL:

             Instructions for Players and Facilitators: Available online, to be printed or accessed digitally.
             Board of the Game: Printable in A2 format to visually guide the gameplay.
             Mission  Cards:  Sets  of  cards  that  provide  different  challenges  or  storytelling  prompts  for
             each game session, focusing on various topics like "Unemployment," "Social Inclusion," and
             "Youth Work."

             Keyword Cards: Essential terms related to the game’s main topics, which players use to build
             their stories.
             Challenger  Cards  and  (Un)Opportunity  Cards:  Designed  to  make  the  game  more

             unpredictable and dynamic by introducing new scenarios or challenges.
             Joker Cards: Special cards that can alter the course of the game; a minimum of 10 should be
             printed.


        IMPLEMENTATION PROCESS OF THE ACTIVITY USING THIS TOOL:

        Begin  by  printing  all  necessary  materials  and  familiarizing  yourself  with  the  instructions.
        Gather the players and provide a brief introduction to the game’s goals and rules. Players take
        turns drawing cards (Mission, Keyword, Challenger, or (Un)Opportunity cards) and use them to

        build their stories around chosen topics. Each round, players must incorporate the keywords
        from  their  cards  into  their  storytelling,  which  encourages  creativity  and  critical  thinking.  The
        game is designed to be flexible, with the facilitator able to adjust the length and complexity
        based  on  the  group's  dynamics.  After  the  game,  a  debriefing  session  is  held  where  players
        discuss their experiences, share feedback, and reflect on the topics covered.

                                                                                                              69
   64   65   66   67   68   69   70   71   72   73   74